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Old Nov 14, 2007, 08:01 AM // 08:01   #361
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Quote:
Originally Posted by Shanaeri Rynale
Logically pets not leaving corpses makes little sense, why would'nt a fleshy animal leave a corpse? Maybe the ranger feels so bad about having it die it morally wont make a minion out of it - lol.

In all seriousness for PvE, Pets with no corpses is no biggy, neither is the soul reaping change. There are other builds that work besides B/P... I do get the feeling that Anet must want the cookie cutter masses to use that stupid bear skill instead tho
When my Elementalist can destroy a group and burn them to oblivion with a bit of arm waving, I stop looking at the game as something logical.
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Old Nov 14, 2007, 08:04 AM // 08:04   #362
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Quote:
Originally Posted by Sekkira
Listen very carefully:

A MINION MASTER IS NOT VIABLE IN EVERY AREA. DEAL WITH IT.
Good lord, man. First of all, who said anything about minion masters? There are these spells called "wells," you know. Secondly, that's not even the point. There are zones, most notably dungeons, that have many exploitable corpses in some areas, but not in others. This is fine for an MM since the minions are mobile. This is not fine for wells. It isn't usually a problem, though, unless the team (as I mentioned before) comes under heavy fire for whatever reason (generally mistakes like over-aggro or improper preparation), or are facing a single, tough boss and nothing is dying (like Remnant of Antiquities, which I also mentioned earlier). An exploitable pet corpse helps in these areas.

Again, I'll live, everyone else will live, who cares. This isn't a big deal to me, at all. It's just barely big enough for me to post about it - that's it. It looks like you're taking it much more personally than pretty much anyone complaining about any nerfs. Perhaps you should take a deep breath and relax a bit, no?

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Originally Posted by Sekkira
ASIDE FROM PVP EXPLOITATION
So, do you agree it should be PvP-only, like pet DP? It sounds like you do.
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Old Nov 14, 2007, 08:05 AM // 08:05   #363
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Quote:
Originally Posted by Scary Raebbit
PvE has enough corpses, unless you're doing it wrong.
When I last looked at DoA, the pet corpse was essential for the rebirthing monk to Consume Corpse outside the gates. Has anything changed since I was last there?
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Old Nov 14, 2007, 08:06 AM // 08:06   #364
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Why did you even bring pets anyway? You have Ursan
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Old Nov 14, 2007, 08:07 AM // 08:07   #365
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Quote:
Originally Posted by lyra_song
Why do pets no longer leave corpses....-.o

Quote:
Originally Posted by Sleeper Service
Player Pets: no longer leave exploitable corpses.

WTF.

as a ranger i agree WTF!!!!!!


nice job on barrage though XD
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Old Nov 14, 2007, 08:10 AM // 08:10   #366
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Quote:
Originally Posted by cyberjanet
When I last looked at DoA, the pet corpse was essential for the rebirthing monk to Consume Corpse outside the gates. Has anything changed since I was last there?
When I last looked at DoA (a good few hours ago), it wasn't necessary to have Rebirth, Consume Corpse, or a pet at all to complete it. I've never had the... pleasure... of playing RebirthCCway, so maybe you can explain that one to me.
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Old Nov 14, 2007, 08:16 AM // 08:16   #367
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I actually read all 21 pages. I play my assassin probably 60% time when I'm logged into guildwars. I believe if horns of the ox is going to stay at the damage it is now the conditional part of the knockdown should be removed or changed.

Trampling ox did do kind of a lot of damage but decreasing it to what it is now is too low. Since they have to be crippled to begin with. Shadow prison sin is just not dead its just gone from the one you see every where. I was just in Alliance battle and its just as lethal just have to run Shadow Prison +7 different skills.

I think mostly its people who try to run new builds who get owned by people using your everyday build thats what needs balance. I mean I see things that would make you cry in RA and AB. I almost feel kind of bad for winning.
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Old Nov 14, 2007, 08:19 AM // 08:19   #368
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I cannot believe it that he buffed Barrage.

If they continue to buff stuff that is mainly/only used in PvE to heaven, they should do the final step and create two seperate GW games, one for PvP, one for PvE.

As if Barrage was not already dominant enough in PvE, besides BHA as alternative.


Regarding pets, not that it hurts me too much, stuff just gets more artifical by the day, see soul reaping. He finally removed energy gain from spirits after several months, after fiddling around with SR changes for months.



As if Necros would see much play in PvP besides the SR based gimmicks. But against this, nothing is done. Almost as bad as the situation of Mesmers in PvE.

Regarding Horns of the Ox, um... there are pvp gametypes where Sins are a common sight, and making one common skill take the blame/nerf for this is rather "meh". BTW, now you won't see MORE AoD sins, guaranteed. :>

Last edited by Longasc; Nov 14, 2007 at 08:23 AM // 08:23..
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Old Nov 14, 2007, 08:23 AM // 08:23   #369
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You'd think Anet just removed the entire ranger, assasin or necro profession. Just change the build, try new stuff or shock horror if you don't enjoy playing it, don't.
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Old Nov 14, 2007, 08:26 AM // 08:26   #370
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Very well. I now anxiously await the about, oh, 10 or 20 or so updates boosting the necromancer skill line to compensate for this butchery.

Wait, there will be none? Why didn't you say so.
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Old Nov 14, 2007, 08:28 AM // 08:28   #371
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* Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
Sweeeet, about time.
* Expose Defenses: decreased duration to 1..11 seconds.
Sweeeet, about time.
* Horns of the Ox: decreased damage to 1..11.
Bad, I liked the skill, it wasn't too overpowered imo. Why nerf that and not nerf DA sins?
* Impale: increased casting time to 1 second.
Good, anyone who pays attention can interrupt it now, interesting fix.
* Trampling Ox: decreased damage to 5..20.
It was a good skill, it's not that sins shouldn't have some KD at all, but I guess it had to be more or less on par with hoto, shame.

* Ineptitude: increased recharge time to 20 seconds.
I found clumsiness to be more dangerous, insane short recharge ftl.

* Word of Healing Word of Healing: decreased unconditional heal amount to 5..130.
It was overbuffed imo, so :P

* Soul Reaping: no longer gains any benefit from Spirits.
Soul Reaping from spirits fix isn't bad for PvE, even in a place like tombs baddies dying should be enough. If baddies aren't dying you're doing it wrong anyways. N/Rt is still viable.

* Barrage: increased damage to 5..20 damage.
nice, but the damage gain is peanuts compared to the loss of splinter weapon. And buffing this and nerfing pets at the same time doesn't make sense. Barrage is baed in almost any other build then B/P.
* Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
Scares me, any opinions? I think it's too strong.
* Player Pets: no longer leave exploitable corpses.
Lolwut no corpses from pets? Last time I checked there was no monster skill around called 'Vaporize Pet'. pointless fix. But fervent tombs players shouldn't lose hope, there's much better builds then B/P builds that kill stuff faster and do more damage. And apart from that I think it's still safe to use B/P.

Last edited by bungusmaximus; Nov 14, 2007 at 08:51 AM // 08:51..
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Old Nov 14, 2007, 08:34 AM // 08:34   #372
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Quote:
Originally Posted by Sniper22
Anet hates necros. What hasn't been nerfed from anet. 10 minion maximum, veratas sacrifice, jagged bones, soul reaping, surprised they haven't nerfed the 1 hp bip yet. They also nerfed my solo fow Hm build by buffing up woh. Can't we finally get a buff for necros!?!?!?!!?!?
Quote:
Originally Posted by Chthon
Good.
Good. NOW GET RID OF THIS STUPID TIMER BULLSHIT! Zero energy from spirits, no stupid timers, just like people were saying months ago.

No, seriously, get rid of it. It serves no purpose any longer. With no SR from spirits and Jagged Bones retaining its long recharge, there's no way left to build an infinite energy cycle using the original SR mechanic. (And with EotN as the final installment, no new ways are going to come into existence.) Timer or no timer makes no difference in PvP now. And you can't seriously tell me that any pretense of PvE "balance" hasn't been completely given up with the inclusion of skills like Ursan Blessing. It can no longer be argued with a striaght face that "SR was nerfed (partly) for the sake of PvE balance." So, the timer: (1) No longer has any effect on PvP; (2) Has a negative effect on PvE; and (3) Is strongly and almost-universally hated among necromancer players. Get. Rid. Of. The. Timer. Now. Please.

------------------------------------------

To reiterate the two key points just to make sure they aren't missed:

1) No Soul Reaping from spirits is good, BUT NOW GET RID OF THE DAMNED TIMER!
Necros are the easy mode for PvE-casters.
Not only are the skills at their disposal insane for PvE - it's the whole SR issue that just makes them blow up.
Necro are the best PvE class.

Quote:
Originally Posted by VAK
Ineptitude... there goes my PvE mesmer.... >_>
Clumsiness is what makes Illusion usable in PvE.
Ineptitude is just the icing on the cake.

Quote:
Originally Posted by MMSDome
O well at least paragons didnt get nerfed this time...
*Knock on wood*
Quote:
Originally Posted by Lady Raenef
PARAGONS. FIX THEM. Izzy, I am depending on you to make Paragons used more, but watch the skills you choose. Shouts, more effective, last longer than one or two attacks, change Aggressive Refrain to 10 energy, you get a speed attack bonus for say, 8...16 seconds, as a shout, it ends prematurely if you use another shout or chant. Leadership attribute.

I want my Paragon to be awesome, not a heaping pile of "No one plays Paragons, GTFO!" or "Paragons suck you noob!"
The problem with paragons is that 1 paragon might seem a bit sucky.
Add a second one (or a third!) and the paragons on the team aren't just a sum of their parts anymore. They blow up.
They are pretty much the most insane force in the game right now.

Quote:
Originally Posted by Lugosi
Now one last thing that I keep wondering about (not related to today's skill-balance):
People keep bringing up how super-easy PvE is (NM as well as HM), because of UB. And some of these people also constantly ask for an UB-nerf.

First of all: Not everybody has EotN, I myself for example don't have it (yet), I've seen lots of statements from people that they didn't get it either, I also know people who *only* have the prophecies campaign (so they don't even have heroes at their disposal).
So here's the worst case: You don't have heroes, you don't have any PvE-only skills, only the (ever changing) skills of one campaign, and you have to make due with that. Isn't PvE super-easy now? I bet, especially hard mode.
Don't always assume that every single player has each and every campaign/expansion (even if you think they should).
If something from a certain campaign (or expansion) makes PvE unchallenging for you, don't just generalize that "PvE is super-easy", because what makes it so easy for you might not be accessible for somebody else.
But you are aware that A.net is trying to SELL a product and not to entertain you? If you don't have all the chapters and have issues - then that is your problem because it's your choice.


On the topic of the balance:
Not liking the whole pets leaving no corpses.
EW seems a bit insane.
The other changes are on the scale from "OK" to "don't really care".
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Old Nov 14, 2007, 08:37 AM // 08:37   #373
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Quote:
Originally Posted by Moloch Vein
Very well. I now anxiously await the about, oh, 10 or 20 or so updates boosting the necromancer skill line to compensate for this butchery.

Wait, there will be none? Why didn't you say so.
Because spirits was like the entire foundation on Soul Reaping.
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Old Nov 14, 2007, 08:46 AM // 08:46   #374
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Quote:
Ineptitude... there goes my PvE mesmer.... >_>
I don't see how people can complain about the Ineptitude change when this is is a reversion to the older recharge time iirc. Someone correct me if I'm wrong.
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Old Nov 14, 2007, 08:48 AM // 08:48   #375
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Quote:
Originally Posted by Moloch Vein
Very well. I now anxiously await the about, oh, 10 or 20 or so updates boosting the necromancer skill line to compensate for this butchery.

Wait, there will be none? Why didn't you say so.
Soul Reaping is still the best energy management in PvE.
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Old Nov 14, 2007, 08:55 AM // 08:55   #376
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Quote:
Originally Posted by HawkofStorms
Pets.... eh. B/P groups still work. You can make a nice minon army by just killing the enemies. I've played MM in enough of the Tombs/Urgoz groups to know that pets are useful more as meat shields along with the minions then as actual minion factories (really, when I play in BP groups, the pets don't usually die that often since your team should roll through the PvE groups so quickly).
I just tried my 3-pet all hero/hench group in Tombs after the change to pet corpses...and I spent a whole 5 extra minutes completing the entire thing (which takes only an hour)...and that was because I actually had to use the restroom when I got to Scarred Earth.

Honestly, are people so helpless (and hopeless for that matter) that before even trying things after an update such as this, they'd rather piss and moan about how Guild Wars has ruined their gaming experience for life?

Nevermind, looking through 15+ pages of pissing and moaning has answered my own question.
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Old Nov 14, 2007, 08:57 AM // 08:57   #377
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bungusmaximus, Magebane does look strong.
But it's weird. It's an elite...so it really should be better than something like Power Lock as a whole.
It has flight time and blind to deal with too. I don't know.
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Old Nov 14, 2007, 09:00 AM // 09:00   #378
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Pet died -> No body -> So It really din't die just pretends to be dead -> No all skills recharching .

Hmm why did Anet nerf soulreaping to timed based in the first place again? >.>
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Old Nov 14, 2007, 09:00 AM // 09:00   #379
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Quote:
Originally Posted by Sab
Soul Reaping is still the best energy management in PvE.
Agreed. Now we just need a slight buff to Energy Storage, as it is beginning to look like the weakest Primary.
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Old Nov 14, 2007, 09:03 AM // 09:03   #380
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3 things

1) I literally laugh at every single person says that a pet not leaving a corpse is unrealistic
"Oh man, my trained super crap died while attacking a giant undead beast in a place that has breathing walls, thats so unrealistic that theres no corpse to make an animated minion from"

2) People saying PvPers need to adapt is silly, and no, Im not talking crap on pve, I do it too, but PvPers cant adapt in the same way you can in PvE. for example, when doing gvg, you cant go to wiki and type in "GvG" and see exactly what build you are going to fight, and the best ways to counter it, instead you have to bring something that counters alot of builds, but can't counter everything, there are only 64 skills per team.

3)This update rocks, the SR timer should be removed imo, as its not really necessary anymore, but if its not removed, I could care less. Sins got hit pretty hard, but I think they needed it. One thing I don't understand is the complaining over HotO. EVERY sin (almost) used it, this doesnt seem to be prejudice to sins, it happens with every skill "oh, 99% of people use that skill on all monks, lets nerf it" It just makes sense to nerf a skill EVERYONE (almost) uses.

/signed for the update, hats off to ya
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